Sean McMullen Books In Order

Souls in the Great Machine Books In Order

  1. Voices in the Light (1994)
  2. Mirrorsun Rising (1995)

Greatwinter Books In Order

  1. Souls in the Great Machine (1999)
  2. The Miocene Arrow (2000)
  3. Eyes of the Calculor (2001)

Moonworlds Books In Order

  1. Voyage of the Shadowmoon (2002)
  2. Glass Dragons (2004)
  3. Voidfarer (2006)
  4. The Time Engine (2008)

Before the Storm Books In Order

  1. Before the Storm (2007)
  2. Changing Yesterday (2011)

Warlock’s Child Books In Order

  1. The Burning Sea (2015)
  2. Dragonfall Mountain (2015)
  3. The Iron Claw (2015)
  4. Trial by Dragons (2015)
  5. Voyage to Morticas (2015)
  6. The Guardians (2015)

Novels

  1. The Centurion’s Empire (1998)
  2. Dreams of the Technarion (2017)

Collections

  1. Call to the Edge (1992)
  2. Colours of the Soul (2013)
  3. Ghosts of Engines Past (2013)

Graphic Novels

  1. Walking to the Moon (2008)

Non fiction

  1. Strange Constellations (1999)

Souls in the Great Machine Book Covers

Greatwinter Book Covers

Moonworlds Book Covers

Before the Storm Book Covers

Warlock’s Child Book Covers

Novels Book Covers

Collections Book Covers

Graphic Novels Book Covers

Non fiction Book Covers

Sean McMullen Books Overview

Souls in the Great Machine

The great Calculor of Libris was forced to watch as Overmayor Zarvora had four of its components lined up against a wall and shot for negligence. Thereafter, its calculations were free from errors, and that was just as well for only this strangest of calculating machines and its two thousand enslaved components could save the world from a new ice age. And all the while a faint mirrorsun hangs in the night sky, warning of the cold to come. In Sean McMullen’s glittering, dynamic, and exotic world two millennia from now, there is no more electricity, wind engines are leading edge technology, librarians fight duels to settle disputes, steam power is banned by every major religion, and a mysterious siren ‘Call’ lures people to their death. Nevertheless, the brilliant and ruthless Zarvora intends to start a war in space against inconceivably ancient nuclear battle stations. Unbeknownst to Zarvora, however, the greatest threat to humanity is neither a machine nor a force but her demented and implacable enemy Lemorel, who has resurrected an obscene and evil concept from the distant past: Total War. Souls in the Great Machine is the first volume of Sean McMullen’s brilliant future history of the world of Greatwinter

The Miocene Arrow

Sean McMullen is one of the hottest new writers working today. He is a three time winner of the Ditmar Award in his native Australia, and has also won that country’s Aurealis Award. His last novel, Souls in the Great Machine, began the steampunk saga of Greatwinter and garnered him much critical acclaim. The Miocene Arrow continues McMullen’s story of a far future Earth flung back to its pre technological roots. Ultra light American diesel gunwings can hold their own against Australian human powered battle computers and a tram based net. But they are helpless against the ultimate doomsday machine: The Miocene Arrow. In a fortieth century America of ancient kingdoms with opulent courts, hereditary engineering guilds, and rigid class distinction in warfare, a centuries old balance of power is shattered by a few dozen Australian infiltrators. Against a rich backdrop of war, chivalry, conspiracy, and a diesel powered arms race, a dangerous secret alliance has formed. Now the unlikely trio of an airlord, an abbess, and a fugitive are joined together in a desperate race against time to stop The Miocene Arrow from being launched and save the world in the process.

Eyes of the Calculor

In Sean McMullen’s glittering, dynamic, and exotic world two thousand years in the future, librarians fight duels to settle disputes, there is no electricity, fueled engines are banned by every major religion in Australica, humanity has split into two species, and intelligent cetezoids rule the oceans. In space, the enigmatic Mirrorsun has begun to spin. Immense solar sails are pushing vast amounts of energy into its ancient orbital band, energy that could tear it apart or be directed down at Earth. Already the hypnotic Call has ceased, and all electrical machines have been reduced to molten metal. A religious prophet has risen and is attempting to bring together the entire continent of Australica under her rule. Meanwhile, her diesel powered sailwing shot down by religious fanatics, the American princess Samondel is forced to set aside her trade seeking mission and disguise herself as a student. Her only friends are a disgraced monk who is a member of the secret police and a beautiful young librarian who is a dangerous and unstable psychopath. From these unlikely friendships she must form an alliance between two continents and two species, and prevent ultimate war. Fundamentally, unexpectedly, things are changing everywhere. As catastrophe looms and civilization begins to crumble, the Dragon Librarians of Australica have just one means left to hold their world together: to kidnap every numerate person on the continent and rebuild their out of date human powered computer the Calculor.

Voyage of the Shadowmoon

Sean McMullen, one of Australia’s leading genre writers, took America by storm with his sweeping Greatwinter Trilogy, a post apocalyptic science fiction tour de force that won over critics and readers alike. Now McMullen delivers Voyage of the Shadowmoon, a fantasy epic of daunting skill and scope. The Shadowmoon is a small, unobtrusive wooden schooner whose passengers and crew are much more than they seem: Ferran, the Shadowmoon’s lusty captain who dreams of power; Roval, the warrior sorcerer; Velander and Terikel, priestesses of a nearly extinct sect; and the chivalrous vampire Laron, who has been trapped in a fourteen year old body for seven hundred years. They sail the coast, gathering useful information, passing as simple traders. But when they witness the awful power of Silverdeath, an uncontrollable doomsday weapon of awesome destructiveness, they realize they must act. But every single king, emperor, and despot covets Silverdeath s power. It will take all of their wits and more than a little luck if they hope to prevent one of these power hungry fools from destroying the world. Their only advantage? The Shadowmoon. While it seems to be little more that a small trading vessel too small for battle, too fat for speed it is actually one of the most sophisticated vessels in the world, one that allows them to travel to places where no others would dare. They can only hope it will be enough to save them all before Silverdeath rains destruction across their entire world.

Glass Dragons

The scintillating sequel to Voyage of the Shadowmoon ean McMullen, one of Australia’s leading genre writers, delivers the second novel in his Moon worlds Saga, a fantasy epic of daunting skill and scope. Glass Dragons continues the tale of Laron, the chivalrous 700 year old vampire, the appallingly dangerous and beautiful Velander, and the long suffering Terikel, as they investigate a sort of magical Manhattan Project which threatens to fall into the wrong hands. It is a broad and complicated tale, filled with wonderful characters both new and old, woven through with low humor and great courage.

Voidfarer

At first Wayfarer Inspector Danolarian thought the huge oval thing that had fallen from the sky was a dragon’s egg. When it opened, however, he knew that it was much, much worse. His world was being invaded by pitiless sorcerers from Lupan, who could sweep whole armies aside, and even defeat the invulnerable glass dragons. Surrender or flight were the only options…
but not for Inspector Danolarian, his Wayfarer Constables, and his sweetheart, the sorceress Lavenci.
Although Danolarian is no sorcerer, he’s no ordinary Wayfarer either. Faced with civilization crumbling around him, and organized resistance shattered by the invincible magic of the Lupanians, he chances upon an unlikely ally and begins to fight back. It won’t be easy, for he has to rally the demoralized sorcerers of Alberin, organize its terrified citizens, stay one step ahead of his own past, and, most importantly, survive a dinner party with Lavenci’s mother.

The Time Engine

Swords, sorcery, and time travel are a strange and dangerous mixWayfarer Inspector Danolarian saw his world’s future and did not approve. The inspector knew about time travel because he had once met his future self. What he did not know was that he would be abducted into the future, and wind up on the run with a constable who had shape shifted into a cat. Danolarian would also find himself marooned in the ancient past, where he would have to recover his time engine from five thousand naked, psychopathic horseme*n. A faulty repair plunges him another three million years back in time, to a world of strange, beautiful people living idyllic lives in splendid castles. But things are not always as they seem. After being attacked, he learns from his unlikely rescuer that time travel is not entirely real. A furious Danolarian returns to his own time, planning revenge against The Time Engine s true builders.

Before the Storm

Fox and BC travel through time from the distant future to 1901. Elite cadets in the Imperial Army, they are young, handsome, well mannered…
and now, mutineers. They have journeyed into the past to save the opening ceremony of Australia’s first parliament from being bombed. If the cadets fail, thousands will die, sparking a century of total war. However, to change the destiny of the world, the young warriors will need the help of three ordinary teenagers…

The Centurion’s Empire

In the year that Mount Vesuvius destroyed Pompeii, the Roman Centurion Vitellan set off for the twenty first century as Imperial Rome’s last human powered time machine. He killed an unfaithful lover by just letting her grow old, but her hate pursued him across seven centuries. In 1358 he stood with a few dozen knights against an army of nine thousand to defend the life of a beautiful countess…
and earned a love that would conquer death. Now Vitellan has awakened in the twenty first century, a bewildered fugitive, betrayed and hunted in a world where minds and bodies are swapped and memories are bought, sold, and read like books. But worst of all, a deadly enemy from the fourteenth century is still very much alive and closing in.

Ghosts of Engines Past

A short story collection by the author of the The Greatwinter Trilogy and the Moonworld series, Walking to the Moon includes many of Sean McMullen’s critically acclaimed short fiction together, featuring a never before seen original story set in the world of Greatwinter, ‘Dragon Black.’ With an introduction by Jack Dann, the author of The Man Who Melted.

Walking to the Moon

A short story collection by the author of the The Greatwinter Trilogy and the Moonworld series, Walking to the Moon includes many of Sean McMullen’s critically acclaimed short fiction together, featuring a never before seen original story set in the world of Greatwinter, ‘Dragon Black.’ With an introduction by Jack Dann, the author of The Man Who Melted.

Strange Constellations

Australia has long been thought of by Europeans as an exotic and mysterious land. During the nineteenth century, it was envisioned much as the moon and Mars are today: a distant and uncharted place with hidden possibilities for explorations and adventures. The continent captured the imagination of European writers in the 1800s, and with its settlement, Australia became the setting for tales of lost worlds and ancient civilizations. Australia has since developed a rich national literature, and perhaps because of its novelty and wilderness, it has inspired numerous science fiction writers. This book provides a critical survey of the history of Australian science fiction from its nineteenth century origins to the present. The volume proceeds chronologically, with an introductory section on the origins of Australian science fiction before 1925. It then turns to the rise of traditional science fiction in Australia from 1926 to 1959, with discussions of such writers as James Morgan Walsh, Norma Hemming, and Wynne Whiteford. A section on the period from 1960 to 1974 examines the growing national recognition given to such Australian science fiction writers as David Rome and Jack Wodhams, while a section on science fiction between 1975 and 1984 reviews the rise of small presses and the growth of literary criticism of the genre in Australia. A final section addresses the maturation of Australian science fiction from 1985 to 1998 with attention to Aussiecon Two. Extensive bibliographic information concludes the volume.

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